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Alex Fleetwood joined Hannah Rudman's group
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Envirodigital

A group for anyone interested in using digital technologies, digital content and digital channels for better environmental sustainability! Hosted by Envirodigital.
Aug 31, 2009
Alex Fleetwood left a comment for pat kane
"Hey Pat, big fan of your writing, great to be introduced! Would love to chat to you some time about monetising fan communities and play - The Sandpit (sandpit.hideandseekfest.co.uk) has just outgrown it's free origins - we had 200 players at…"
Feb 19, 2009
Alex Fleetwood and pat kane are now friends
Feb 19, 2009
A blog post by Alex Fleetwood was featured

What pervasive game designers can learn from Snow

(cross-posted from sandpit.hideandseekfest.co.uk/blogThe snow generated a huge amount of comment about social changes. A return to innocence, a rare moment when talking to strangers, play, urban creativity are all allowed. A suspension of the usual rules of engagement… All themes close to Hide&Seek’s heart, so I thought I’d reflect briefly on what snow might mean in terms of games design.1. Snow is pervasive. Well, that’s certainly true… It’s a unifying social event - more than football,…See More
Feb 16, 2009
Stuart Cosgrove commented on Alex Fleetwood's blog post 'What pervasive game designers can learn from Snow'
"Snow also turns yellow with urination as do books and box-sets and games if you are not careful."
Feb 9, 2009
DebPolson left a comment for Alex Fleetwood
"Your article "What pervasive game designers can learn from Snow" was a brilliant way to describe the potential of pervasive games... thanks!"
Feb 9, 2009
DebPolson commented on Alex Fleetwood's blog post 'What pervasive game designers can learn from Snow'
"sorry... better info on the family version: http://newishmedia.com/index.php/projects/sms-treasure-hunts/"
Feb 9, 2009
DebPolson commented on Alex Fleetwood's blog post 'What pervasive game designers can learn from Snow'
"take a look at http://scootgame.com this game is originally designed for families to play together. Guided by virtual characters that SMS them quests from another world... the family groups move from museum spaces to city squares and parks...…"
Feb 9, 2009
Alex Fleetwood posted a blog post

What pervasive game designers can learn from Snow

(cross-posted from sandpit.hideandseekfest.co.uk/blogThe snow generated a huge amount of comment about social changes. A return to innocence, a rare moment when talking to strangers, play, urban creativity are all allowed. A suspension of the usual rules of engagement… All themes close to Hide&Seek’s heart, so I thought I’d reflect briefly on what snow might mean in terms of games design.1. Snow is pervasive. Well, that’s certainly true… It’s a unifying social event - more than football,…See More
Feb 9, 2009
Alex Fleetwood posted videos
Feb 8, 2009
Alex Fleetwood is now a member of 38minutes
Feb 8, 2009

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At 9:32 on February 9, 2009, DebPolson said…
Your article "What pervasive game designers can learn from Snow" was a brilliant way to describe the potential of pervasive games... thanks!

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Tell us what you're passionate about....
Hide&Seek Productions
What brings you to 38minutes?
Hide&Seek is the first and largest festival of pervasive games in the UK. We are passionate about play as an enabler of creativity, a redefiner of public space, a way in to technologies and platforms. As well as the festival, we produce games and experiences for brands, broadcasters and the cultural sector.

Alex Fleetwood's Blog

What pervasive game designers can learn from Snow

(cross-posted from sandpit.hideandseekfest.co.uk/blog



The snow generated a huge amount of comment about social changes. A return to innocence, a rare moment when talking to strangers, play, urban creativity are all allowed. A suspension of the usual rules of engagement… All themes close to Hide&Seek’s heart, so I thought I’d reflect briefly on what snow might mean in terms of games design.



1. Snow is pervasive. Well, that’s certainly true… It’s a unifying social event… Continue

Posted on February 9, 2009 at 8:54 — 3 Comments

 
 
 

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